Download this PDF book: Teaching Mathematics Through Games by Mindy Capaldi
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom\-tested exercises and activities that provoke the active learning and curiosity that you hope to promote.
These games run the gamut from well\-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions.\n\nThe book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof\-based mathematics.
Some chapter activities are short term, such as a drop\-in lesson for a day, and some are longer, including semester\-long projects. All have been tested, refined, and include extensive implementation notes.
Review
Ultimately, the book fulfills its promise of sharing the ways in which mathematics may be explored through play, in ways that are engaging and thought-provoking to students.
There were several games that were new and interesting to the reviewer, and as a resource reference book (coupled with the online supplementary materials) it offers great potential value to the mathematics instructor looking for something new to add to their active learning repertoire. --Dr. Cristina Runnalls, Cal Poly Pomona
The book's greatest strength is its breadth. For a slim (159 pages) volume, the amount of material included is considerable. Moreover, its inherent variety gives it broad appeal.
It ranges in complexity from the simple familiarity of Tic-Tac-Toe to open research questions in mathematics that would be of interest to many AMS members. --Matt DeLong, Marian University
Games share with mathematics people's desires to detect and investigate patterns and conjectures, and learning mathematics through games can bring joy to the classroom.
This book's 17 chapters suggest games appropriate for courses from general education to abstract algebra, with most designed for a single class period; the largest number involve combinatorics and probability. --Mathematics Magazine
About the Author
Edited by Mindy Capaldi: Valparaiso University, Valparaiso, IN
Contents
1 Tic-Tac-Whoa!
2 Using Micro Robots to Develop Mathematical Thinking
3 Game Changers: Building Quantitative Literacy by Simulating
Structural Inequality
4 Teaching Probability Using Dice and Risk
5 Counting Your Winnings at the Casino
6 Probability Problems from the Arkham Horror Card Game
7 Risk It All or Play It Safe? Exploring Probability Through Farkle
8 Function Battleship
9 Numeration Systems Sudoku
10 Set Theory Games with Apples to Apples Cards
11 Learning Graph Theory by Designing Games
12 From Puzzles to Proof-writing: Exploring Rich Mathematical Ideas Through Mechanical Puzzles
13 Mathematical Communication Games: Telestrations in the
Mathematics Classroom
14 Game, SET, Algebra!
15 Off to a Good Start: Using Mathematics to Evaluate Settlement
Locations in Catan
16 Bandits on a Wall
17 Get in the ’Sonne: Using Carcassonne to Explore Mathematics
About the book:
Publisher : American Mathematical Society (May 16, 2021)
Language : English
Pages : 160
File : PDF, 12MB
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