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Pro HTML5 Games by Shankar in pdf


Download this PDF book: Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript 2nd ed. Edition by Aditya Ravi Shankar 

Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games.

Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. 

This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. 

What You'll Learn

Create realistic physics in your game by incorporating the Box2d physics engine

Design large worlds with lots of characters and let users interact with them

Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game

Incorporate pathfinding and steering to help characters navigate through your world

Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events

Add multiplayer in your games using Node.js and the WebSocket API

Contents :

About the Author 

About the Technical Reviewer 

Chapter 1: HTML5 and JavaScript Essentials

Chapter 2: Creating a Basic Game World

Chapter 3: Physics Engine Basics

Chapter 4: Integrating the Physics Engine

Chapter 5: Creating a Mobile Game

Chapter 6: Creating the RTS Game World 

Chapter 7: Adding Entities to Our World

Chapter 8: Intelligent Unit Movement

Chapter 9: Adding More Game Elements 

Chapter 10: Adding Weapons and Combat 

Chapter 11: Wrapping Up the Single-Player Campaign

Chapter 12: Multiplayer with WebSockets

Chapter 13: Multiplayer Gameplay 

Chapter 14: Essential Game Developer Toolkit

About the Author:

Aditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library.

After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved.

A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5.

During this time he became well known for singlehandedly re-creating the famous RTS game Command and Conquer, as well as Commandos: Behind Enemy Lines entirely in HTML5.

Apart from programming, Aditya is passionate about billiards, salsa dancing, fitness and personal development. He maintains a personal website where he writes articles on game programming, personal development, and billiards, as well as shares his popular game demos.

When he is not busy writing or working on his own projects, Aditya does consulting work with companies to help them launch new software products and games.

About the book:

Publisher ‏ : ‎ Apress; 2nd ed. edition (October 7, 2017)

Language ‏ : ‎ English

Pages ‏ : ‎ 441 

File : PDF , 9MB


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