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Arduino Projects For Dummies by Brock Craft in pdf


Download this PDF book: Arduino Projects For Dummies 1st Edition by Brock Craft

Discover all the amazing things you can do with Arduino

Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics.

This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.

Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project

Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more

Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages

Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations

How did you get started with Arduino?

I got started using Arduino because I wanted to be able to keep track of the temperature inside the house compared to the temperature outside. 

That way, I could see how the seasons and outside temperature fluctuations affect our energy use - and, of course, our energy bill! I needed a way to take readings of temperature sensors and send those to my computer. 

There are a lot of ways to do this, but at the time, I could see that Arduino would allow me to do so many more things. I got my hands on one as fast as possible and in the process met the Arduino team.

Why do you think Arduino has become so popular so quickly?

The main reason is that it is easy to use. It used to be pretty difficult for the average person to program and upload code to microcontrollers - and they were a lot more expensive! So even if you got the code working, if you then hooked it up wrong and fried it, you were out a lot of money. 

Arduino has some built in protection against this, and it is much easier to make connections to the microcontroller because of the way the board is laid out.

Any advice for someone who might be interested in Arduino, but isn't sure where to start?

Well, first of all I'd check out the Arduino website to get a good idea of what Arduino is all about and what it can do. Then, I'd grab a copy of Arduino For Dummies, by my friend John Nussey and try out some of the simple demos in the book. Once you've got that under your belt, you can take a crack at some of the projects in my book too.

What are some of the interesting things you can create with Arduino?

There are all kinds of cool things you can do, and I've tried to include a wide range of projects in my book that demonstrate many of its capabilities. 

Since you can use an Arduino to read just about any kind of sensor data, the obvious thing to do is use it to detect changes in the environment, light temperature, light levels, and soil moisture. 

You can even detect sound levels and do motion detection, as well. You can also use it to control things like LEDs, motors, and just about anything you can turn on or off with a switch. The fun part is mixing these together - you can do mashups of sensors and things they control, like linking a pet door to Twitter.

What is your all-time favorite Arduino project that you've either worked on or heard about from someone else?

My favorite right now is called the "Immaterials Project" by Timo Arnall and his colleagues. It uses an Arduino to control a 12-foot pole that has a string of LEDs mounted on it. 

The Arduino lights up the LEDs sequentially, based upon the strength of nearby Wi-Fi network signals. They carry around the stick in city streets and photograph it with long-exposure photography. 

The effect is that you see a sort of bar chart laid over the street scene, showing how strong the network signal is. I like it because it reveals the invisible signals that we are walking around in all the time, but never really think about.

What is a good project for new Arduino users to start out with?

The usual project for beginners is called "Blink", which shows you how to flash an LED. Computer programming languages all have what's called a "Hello World" program where you get the code to do the most basic thing - display something on the computer screen. Since an Arduino doesn't have a screen, the equivalent is controlling an LED. 

Just about anyone can get started flashing an LED in a few minutes and then learn how to change how it flashes. From there, you just build up your knowledge and skills as the basic principles pretty much stay the same.

What should people expect when they open a copy of Arduino Projects For Dummies?

They will find a bunch of different projects that are about using the Arduino for doing clever things. There are easy projects you can build in a couple of hours and harder ones that might need a weekend or more to finish. 

And all of them can be extended to do more cool stuff that I didn't think of! I've explained how to build them in a straightforward way so that everything you need to know is in there, including what materials you need for the projects and where to get them. 

I've also tried to include lots of photos of building the projects - which you don't always get in other books or online. I hope anyone who gets the book will be inspired to make something even cooler than what is already covered in the book!

Learn to:

Set up a workspace for your projects

Create projects with Arduino Uno

Automate the home and garden, including a tweeting pet door

Build a GPS data logger and an RFID reader

Discover how to use your Arduino to breathe life into everyday objects!

If you're ready to start exploring all the amazing things you can do with Arduino, you've come to the right place. Featuring 12 cool projects you'll build from scratch, this book is the fun, easy way to learn everything you need to know to create your very own original interactive objects and automated devices.

Make space – set up your Arduino project workspace and outfit it with the right building supplies and tools

Decode the code – get up to speed on Arduino programming and code writing basics, even if you've never programmed before

Make it move – learn what components are available to make things tweet, spin, jump, and move about – and how to hook them up

Light it up – create nifty projects from an intricate light ballet to a light pet, a scrolling LED sign, LCD alarm clock, and more

Sensors and stuff – use sensors to build a plant watering system, tweeting pet door, and household temperature and light monitor

Get sophisticated – build a GPS tracker and data logger, your own LED cubes, a remote control car, and other advanced projects

Open the book and find:

Arduino programming advice

Help building an Arduino alarm clock

How to automate your garden's watering system

Tips for constructing a keypad entry system

Instructions for building an RFID reader

Essential Arduino tools you should have on hand

How to build a robot car from stuff you find around the house

Ways to make anything remote controllable

Table of Contents:

Part I: Getting Started with Arduino Projects

Chapter 1: Exploring the World of Arduino

Chapter 2: Setting Up Your Workspace and Tools Preparing to Build

Chapter 3: Understanding the Basics

Part II: Basic Arduino Projects

Chapter 4: The All-Seeing Eye

Chapter 5: Making a Light Pet

Chapter 6: Making a Scrolling Sign

Chapter 7: Building an Arduino Clock

Part III: The Interactive Home and Garden

Chapter 8: Building a Keypad Entry System

Chapter 9: Building an RFID Tag Reader

Chapter 10: Building an Automated 

Chapter 11 : Building a Tweeting Pet 

Chapter 12: Building a Home Sensing Station

Part IV: Advanced Arduino Projects

Chapter 13: Building a GPS Data Logger

Chapter 14: Building a Remote-Controlled Car

Chapter 15: Building an LED 

Part V: The Part of Tens

Chapter 16: Ten Great Arduino Resources

Chapter 17: Ten Troubleshooting Tips

About the Author

Brock Craft is a Lecturer in Physical Computing at Goldsmiths, University of London in the Department of Computing. 

He was a Partner at the design firm TinkerLondon, where he introduced the Arduino into the UK along with its creator, Massimo Banzi.

About the book:

Publisher ‏ : ‎ For Dummies; 1st edition (June 24, 2013)

Language ‏ : ‎ English

Pages ‏ : ‎ 334

File : PDF, 12MB 


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