Download This PDF Book: Advanced Guide to Python 3 Programming (Undergraduate Topics in Computer Science) by John Hunt.
Advanced Guide to Python 3 Programming delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs.
Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level.
There are nine different sections within the book covering Computer Graphics
(including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive programming, and Networking. Each section is self-contained and can either be read on its own or as part of the book as a whole.
This book is aimed at the those who have learnt the basics of the Python 3 language
but want to delve deeper into Python’s eco system of additional libraries and modules,
to explore concurrency and parallelism, to create impressive looking graphical interfaces, to work with databases and files and to provide professional logging facilities.
From the Back Cover
Advanced Guide to Python 3 Programming delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs.
Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level.
There are nine different sections within the book covering Computer Graphics
(including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive programming, and Networking. Each section is self-contained and can either be read on its own or as part of the book as a whole.
This book is aimed at the those who have learnt the basics of the Python 3 language
but want to delve deeper into Python’s eco system of additional libraries and modules,
to explore concurrency and parallelism, to create impressive looking graphical interfaces, to work with databases and files and to provide professional logging facilities.
Contents:
1 Introduction
Part I Computer Graphics
2 Introduction to Computer Graphics
3 Python Turtle Graphics
4 Computer Generated Art
5 Introduction to Matplotlib
6 Graphing with Matplotlib pyplot
7 Graphical User Interfaces
8 The wxPython GUI Library
9 Events in wxPython User Interfaces
10 PyDraw wxPython Example Application
Part II Computer Games
11 Introduction to Games Programming
12 Building Games with pygame
13 StarshipMeteors pygame
Part III Testing
14 Introduction to Testing
15 PyTest Testing Framework
16 Mocking for Testing
Part IV File Input/Output
17 Introduction to Files, Paths and IO
18 Reading and Writing Files
19 Stream IO
20 Working with CSV Files
21 Working with Excel Files
22 Regular Expressions in Python
Part V Database Access
23 Introduction to Databases
24 Python DB-API
25 PyMySQL Module
Part VI Logging
26 Introduction to Logging
27 Logging in Python
28 Advanced Logging
Part VII Concurrency and Parallelism
29 Introduction to Concurrency and Parallelism
30 Threading
31 Multiprocessing
32 Inter Thread/Process Synchronisation
33 Futures
34 Concurrency with AsyncIO
Part VIII Reactive Programming
35 Reactive Programming Introduction
36 RxPy Observables, Observers and Subjects
37 RxPy Operators
Part IX Network Programming
38 Introduction to Sockets and Web Services
39 Sockets in Python
40 Web Services in Python
41 Bookshop Web Service
About the Author
John Hunt is a technology trainer, consultant, mentor and author who has 35 years experience within the computing industry. He has worked extensively in Object Oriented and Functional technologies using language from Java through C# to Scala and of course Python. John was first involved with Python while working with a FinTech company in 2010.
Since then he has been involved in numerous Python projects and has worked with a number of companies helping to develop their Python skills.
About The Book:
Publisher : Springer; 1st ed. 2019 edition
Language : English
Pages : 523
File : PDF, 9MB
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