Download This PDF Book: Flutter for Beginners: An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart, 2nd Edition by Thomas Bailey , Alessandro Biessek , Trevor Wills
Develop the real-world experience you need to build and launch your own Flutter apps with this full-color guide
Key Features
Get up to speed with the basics of Dart programming and delve into Flutter development
Learn about Flutter widgets, plugins, and animations to create a high-quality app user experience
Package and deploy your Flutter apps to achieve native-like performance
Book Description
There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels.
Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you.
This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations.
You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web.
By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
What you will learn
Explore the core concepts of the Flutter framework and how it is used for cross-platform development
Understand the fundamentals of the Dart programming language
Work with Flutter widgets and learn the concepts of stateful and stateless widgets
Add animation to your app using animated widgets and advanced animations techniques
Master the complete development lifecycle, including testing and debugging
Investigate the app release process to both mobile stores and the web
Who this book is for
This book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required.
Review
"I have known and worked with Tom for more than 10 years. We met at an antenatal class as we both embarked on our journey into parenthood and have been close friends ever since.
Together we founded our education apps company, and from the very start we decided to go all-in on Flutter for all our apps. At the time Flutter was in beta, and I must admit I questioned Tom's decision to put all our eggs into such a new and untested basket.
Three years later and we have created a suite of high-quality education apps across Android, iOS, and, to some extent, the web, allowing us to keep development costs incredibly low relative to our competitors while creating apps that are very high quality. In Flutter for Beginners Second Edition, Tom shares his learning from those 3 years of development.
This book is written from the point of view of someone who has been there, all the way from justifying the use of the framework to the wider business team and learning the basics of the framework, through implementing the user experience defined by our designers, to testing and ultimately releasing to the iOS App Store and Google Play Store.
Why not join Tom and build some epic Flutter apps using this awesome framework?" --Trevor Wills Managing Director, Life Ninja
About the Author
Thomas Bailey has an extensive background in tech, working for companies and high profile firms as a senior developer, solutions architect and IT director.
His education technology company uses Flutter solely as the technology powering their education apps, and he has enjoyed watching Flutter move its initial beta release to a fully fledged and highly popular framework we see today.
Alessandro Biessek was born in the beautiful city of Chapecó, in the state of Santa Catarina, southern Brazil, in 1993. He is currently working on mobile application development for Android and iOS in his hometown.
He has more than 9 years of experience in development, from desktop development with Delphi to backend with PHP, Node.js, Golang, mobile development with Apache Flex, and Java/Kotlin.
Most of his time is devoted to the development of Android apps. Always interested in new technologies, he has been following the Flutter framework for a long time, shown through its growth and adoption in recent months
Table of Contents
An Introduction to Flutter
An Introduction to Dart
Flutter versus Other Frameworks
Dart Classes and Constructs
Widgets – Building Layouts in Flutter
Handling User Input and Gestures
Routing – Navigating between Screens
Plugins – What Are They and How Do I Use Them?
Popular Third-Party Plugins
Using Widget Manipulations and Animations
Testing and Debugging
Releasing Your App to the World
About The Book:
Publisher : Packt Publishing; 2nd edition (October 18, 2021)
Publication date : October 18, 2021
Language : English
Pages : 370
File : PDF, 9MB
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